BLOK: Cube Jump Adventure

Pull back, aim and release to launch your cube across floating pillars. Land on the marked block, drift through four calm worlds and beat your best.

About this game

BLOK is a calm, minimalist physics-skill game about one small cube hopping between pillars that rise out of a sea of mist. You start on top of one pillar, a block with a glowing frame waits ahead, and your only job is to land on it.

You aim by pressing and holding the screen and dragging backwards, then letting go to launch the cube. The farther you pull, the stronger the jump. Land on the marked block to score 1 point and a new pillar rises in front of you. Land right in the center for a perfect landing worth 2 points.

As you climb, the world starts pushing back. Some platforms slide up and down or sway sideways, some crumble the moment you land, and some are stacked. Poles between pillars have to be cleared with a high arc, while hanging blocks over the gap call for a low, flat shot. One miss ends the run. Every 8 points you move into a new world: Pink Mist, Frozen Vale, Crimson Realm and Midnight Garden.

Tips: The length of your pull sets the power, so do not reuse the same pull for every pillar. A pole means a high arc; a hanging block means a low, flat shot. Watch a moving platform for a moment before you release. Aim for the very center of the block to pick up the extra point.

There is no timer and no energy bar in BLOK, so you can play at your own pace. It works with a finger on a phone or a mouse on a computer, and the buttons in the top right let you mute music and effects or open a quick how-to-play.

How to play

Your goal is to land your cube on the marked block of each new pillar and travel as far as you can.

Press and hold anywhere on the screen, then drag backwards to aim. A short dotted line shows where the cube will start to fly.

The farther you pull, the stronger the jump. Release to launch.

Land on the block with the glowing frame to score 1 point. Land in the exact center for a perfect landing worth 2 points.

Watch the platforms. Some move, some crumble after you land, and some are narrow, so pick your moment.

Poles between pillars must be jumped over with a higher arc. Hanging blocks must be passed under with a low, flat jump.

If the cube falls, the run ends. Tap to try again. Every 8 points you enter a new world.

Controls

Mouse: click and hold, drag backwards, release to jump

Touch: press and hold, drag backwards, lift your finger to jump

Sound button (top right): turn music and effects on or off

Question-mark button (top right): quick how-to-play

Home button (game over screen): back to the main menu

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