Nebula Reckoning
Fly a stolen prototype fighter through a haunted nebula, mine ore, take contracts and fight the ancient Vigil machine fleet in this fast 3D space dogfighter.
About this game
Nebula Reckoning is a fast arcade space dogfighter set in the Halcyon Drift, a graveyard of empires. As Wren Callis, you pilot a stolen prototype hull against the Vigil, an ancient machine fleet emptying the Drift. You explore a peaceful first sector, mine glowing ore veins, crack open asteroids, salvage wrecks and hail haulers for bounty, delivery and courier contracts, then spool your jump drive into ever more dangerous sectors.
You choose from three ships and three difficulty tiers, fight raiders, interceptors, wardens and missile bombers and take on a capital ship with destructible batteries and a telegraphed annihilator beam. Every death banks credits for permanent Legacy upgrades, and every sector is procedurally generated.
Tips: Launch from the hangar, mine ore, complete contracts and fight Vigil ships to raise your score. Watch your shield and hull, and use seekers and devices when you are in danger. Jump to the next sector when you are ready. When you fall, your score becomes credits for permanent upgrades.
On desktop you aim with the mouse, maneuver with WASD, open the loadout with Tab and change view with V; F is cloak, G EMP, H repair, J jump, R accepts a contract and X declines. On mobile you use on-screen analog move/aim sticks and touch buttons for weapons, devices, view and pause.
How to play
Launch from the hangar, mine ore, complete contracts and fight Vigil ships to raise your score. Watch your shield and hull, use seekers and devices when in danger, and jump to the next sector when you are ready. When you fall, your score becomes credits for permanent upgrades.
Controls
Desktop — mouse to aim, WASD to maneuver, Tab for loadout, V to change view, F cloak, G EMP, H repair, J jump, R to accept a contract, X to decline. Mobile — on-screen analog move/aim sticks and touch buttons for weapons, devices, view and pause.