Sealed Fates
A fantasy card duel: beat the top card of the Pile or take it, and be the first to empty your hand.
About this game
Sealed Fates is a fantasy card duel where nerve beats luck. Each player brings a deck of 20 and plays one card a turn onto the Pile. Your card's Attack has to reach the top card's Defence. If you cannot beat it, or would rather not, you take the Pile into your hand and plan your comeback. The first player to get rid of every card wins.
Gods are infinite, and only infinity beats them. Worlds and Spells go on anything, and while a World is in play it powers up its whole element and beats the rival one, so a single card can turn a match around. When your deck runs dry you play your three Guardians, and last of all you flip your three Sealed cards blind.
The game offers a free Starter Set (six packs to open by hand), bots at Easy, Medium and Hard, the Trials of Ny'Vara with six rivals that each have their own deck and a twist on the rules, online matches with friends and a deck builder with a power budget. There are 85 cards across Fire, Water, Earth, Air, Light and Dark. You play as a guest and your collection is saved in this browser; there are no ads and nothing is for sale.
Tips
- When choosing Guardians, think about your weakest cards or the ones that will matter at the end.
- Taking the Pile is not a defeat; sometimes it is the best move.
- Play a World card when your rival's element is dominant on the table.
- When building a deck, mix two elements and look for combos.
- With a mouse you drag a card onto the Pile or click it; on the keyboard 1-9 and 0 pick a card, Space or Enter plays it and T takes the Pile.
How to play
Press Start here to open your free Starter Set, then press Play, pick a deck and a bot, and begin.
Before the first play, pick three cards from your hand as your Guardians, then press Lock in.
On your turn, play one card onto the Pile. Its Attack (the sword) must reach the top card's Defence (the heart). Gods are ∞, and only ∞ beats them. Worlds and Spells go on anything.
If you can't beat the top card, or would rather not, press Take pile to take the Pile into your hand.
You draw back up to three cards while your deck lasts. Then you play your three Guardians, and last of all you flip your three Sealed cards blind.
The first player to empty their hand wins. How to play, on the main menu, explains it again.
Controls
Mouse: drag a card up onto the Pile, or click it and then click the Pile. On a wide screen, point at any card to read it in the side panel. Click Take pile to take the Pile.
Keyboard, in a match: 1 to 9 and 0 pick a card in your hand, the Left and Right arrows move the pick, Space or Enter plays it, T takes the Pile, I opens the card, E opens quick chat, Esc steps back, and ? lists every key.
Touch: drag a card up onto the Pile, or tap it and then tap the Pile. Hold any card to read it. Tap Take pile to take the Pile.
Sound and music: Settings, the cog in the top corner.